Re: Daizy Napf Alienized
Posted by
Above on
Aug 16, 2013; 1:02pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Daizy-Napf-Alienized-tp11403p11423.html
Stir wrote
Napf I do like in real life. Above u use Haleks work on every map u do, dont u? In Napf u used only 1/4 of the map. So I added what I think is needed. What is broken?
No, most my maps are re-used files of
my old releases. Wich from the beginning is Unknowns files, but enchanced by all of us really. Napf however used FACTIONS 1.7.7 as base, meaning I took factions code + the mission, removed everything from the mission and built Napf on it. The code was an unlocked Vanilla code, so I just had to add whatever I wanted Napf to be, including alot of stuff since Napf is far from Vanilla-like.
The Napf I used was the official map, so I used 110% of it, including the village and buildings I added.
I'm not bashing you for it, no need to go all defencive on me. What I was saying was that Napf is broken, therefor pointless to re-release. Again, I don't care, I'm just saying. It isn't playable. Zombies wont attack you after X resumes.
*EDIT: Haleks is the main reason Napf ever got released (because of the unlock), and I really appreciate the scripts I have used that he made. But the Napf release was made by me. x)