Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]
Posted by
Cactus on
Jul 15, 2013; 2:40am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p10688.html
Haleks wrote
- 'Remove built items' added back.
Just noted that the fix above was incorporated in Factions 2.5, but I am not finding the option during the game.
I enabled a magic box to source construction items to test out Daimyo's build script, but I cannot remove any built-item after they have been constructed and placed.
Anyone else knows where I can access the 'Remove Built Items' menu that was mentioned ??
Or maybe it means you cannot move from your position while items are being constructed or the construction will be cancelled ? If the latter, then yes it works, but in as far as items 'already constructed and built ', I cannot seem to remove those. Can someone (anyone) please confirm my observations ?
Lastly, how do I get my AI squad member to pick up a specific weapon ? I acquired an AK-107 and a M-16 w/ ACOG and neither of them are appearing as available inventory options in the '6' Action submenu of the Squad Command menu. The strange thing is there is an option for them to pick up a CZ550 which I do not have with me. When I click on the 'Pickup CZ550' my AI squad mate ran a few blocks away and pick up a CZ550 + ammo that had spawn in. LOL. This is somewhat comical because I can use that menu to get AI squad mates to automatically lead me to items like a Bloodhound sniffing out a scent trail :)