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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Posted by Haleks on Jul 13, 2013; 2:10am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p10606.html

Master Bates wrote
To be honest the building script is the delaying factor
it needs the safeobjects in variables.sqf
SafeObjects = ["Land_Fire_DZ", "TentStorage", "Wire_cat1", "Sandbag1_DZ", "Hedgehog_DZ", "StashSmall", "StashMedium"];

I only have a sort off delay when building from BB-1.2.1 , U'know the 30>0 sec count
but with the SafeObjects allowing to build the types from BB-1.2.1 its gone (I still use the delay , kinda handy to help zombies with their problems)
I'm not sure what you mean there; I didn't see any reference to any SafeObjects in the Base Building script?