Login  Register

Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Posted by astocky on Jul 12, 2013; 2:42pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p10586.html

People don't seem to be having the delay in 2017 either so I am pretty sure it would not be the factions script causing it.

Question; do you think it could have anything to do with needing a complete copy of the original fn_selfactions.sqf for the blood bag script to work in 1.7.7? That might be the difference between 2017 which is based on older code.

Is the building script included in the 2017 version? -edit- i just found it in the PBO (so yes  )

I will try to run a test tonight (or over the weekend) with those scripts removed and see what (if anything) happens.

also not sure if this is relevant but:
Quote from (http://opendayz.net/threads/krixes-self-bloodbag-script.9212/)
"Confirmed working on the listed mods below by Krixes!
DayZ 1.7.7:
Chernarus*

*Note - For DayZ 1.7.7 you must copy and use the fn_selfActions.sqf located inside your @DayZ/dayz_code.pbo folder and then follow the custom fn_selfActions.sqf!"

Does that means all of the self actions need to be inside the custom fn_selfactions.sqf for it to work with 1.7.7?