Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]
Posted by Haleks on Jul 11, 2013; 5:53pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p10541.html
When you say that you have no problem with other mods, have you tried other 1.7.7.1 code based mods?
I was thinking for a while that those delays were caused by some script in the dayz code itself; but I'm beginning to wonder about the building script.
It has caused some major performance drops on the first versions using it - eventhough I fixed this particular issue, there's a chance that some of the sequences (wich constantly check for a lot of things in game) might be too heavy and impact the game after several hours...
But on the other hand, I've removed a lot of those check-scripts, so I doubt the building script can be the culprit.
In fewer words : this problem confuses me! :/
It could be caused by so many things... The fact that the loot doesn't despawn for instance; after some time the game would have quite a lot of data to handle - but again, you would also experience this in other releases...
Only thing I can think of if you guys have problems with delayed actions, would be to create a mission file without the custom scripts (Self bloodbag & Base building) - those scripts use a custom selfactions file, the very one wich handles most of the actions ingame (refuel, sleep, make fireplace etc...).