Re: RELEASE: DaiyZ X (Chernarus) + New DaiyZ 1.7.3 Code
Posted by DayZ_SP on Nov 17, 2012; 5:59pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-X-Chernarus-New-DaiyZ-1-7-3-Code-tp1029p1041.html
If you compare it to normal DayZ running speeds, it is much slower. Trust me. Zeds don't overtake you whereas in default DayZ they can literally sprint faster than the player at times.
There is no way to make them just walk all the time because then the game becomes too easy. I even tried using different walk animations from other Zombie mods and the result was Zombies shuffling along at a leisurely pace even when aggravated... Which is not how the game is meant to be played, IMO.
I'm still looking into the 30 second pause... Double checking scripts and initialization commands, etc... But I have a feeling it is just how the game has been reworked to not allow spawning of objects like AI. Also, the AI Survivors are like the Zeds because they can clip through objects like walls, fences, etc. They shouldn't do this, but again, the AI Survivors are one big hack Zed Hunter & Unknown came up with, so this kind of behavior is to be expected.