Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]
Posted by
Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-Napf-1-7-7-1-Colab-with-Haleks-v2-2-01-07-tp8730p10139.html
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
A Hobo Panda wrote
That would explain the errors :p
I now have a question that might actually help you in the long run, and will help me immediately lol.
What the hell do you edit to make a DayZ Mod into a DaiZy Mod? Cause if I can figure that out, I might be able to start updating things myself :3
Above wrote
What was the question? I couldn't find it.
Here :3
Depends on what you wanna do lol, the answer is in the mission pbo. That's what makes the mission.
Unlocking the DayZ code is different in each patch. But it's pretty much always in the playermonitor file in "z\dayz_code\system".
Oh, ok :D
So how would one go about getting the mission.pbo for said mod?
Ok, say I want to make DayZ Oring into DaiZy Oring. Assuming the unlock for it is in the playermonitor file and I've unlocked it, what would I need? A mission file and what else? (This is just an example btw, not planning on making DaiZy Oring lol)
What I usually do is I get the missionfile for said mod, if they've done anything special to the map for said mod.
What you wanna do then is convert the mission to SP, by simply opening it in the editor and save it again, as a singleplayer mission.