Re: RELEASE: DaiZy v042 SpecOps Edition!
Posted by Tommygun9504 on Nov 14, 2012; 7:00pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-v042-SpecOps-Edition-tp927p1002.html
Thank you, means a lot to me :)
I put a spawn point for fixed vehicles at each lighthouse, so lighthouses are the place to go, if you don't die first, obviously :)
The two weapons mods are just stuff that you have to spawn in, using Lost Key or something like that :P
ASC Weapons provides modifiable weapons when you spawn the weapon and the attachments you want. It's a pretty neat thing I thought I just had to add :)
ANZINS does little more than add secondary sights to a few weapons for Close Quarter Combat. It can be best observed by pressing \ with a CZ 550.
I plan to make a LAN version for each SpecOps map, I hear DayZ_SP was working on a 1.7.3 LAN release, so I'll be waiting for that so I can use it, give him props and everything :)
Also, the "surprise" was one of Niceonegunit's additions to v042eX that I had a shot at fixing, and it seems like I failed. I'll also take a closer look at that soon :)