Viper8797 wrote
Well, it actually WOULD. If you use Sixplay launcher you will see, among other mods, DAYZ lingor, urals, even Namalsk. I have it installed and for it to work, all needed was the Singleplayer scenario. Namalsk has its own code, and its avaliable to download
That's the beauty of the Mod system in ArmA 2.
You can deploy mods across various maps and even other mods... Hence, THIS mod (DaiyZ)... Because the game's engine is built on a modular inheritance hierarchy.
You can edit either the Mod (client/server code), the mission (map), or both.
This is how custom maps for ArmA 2 have DayZ deployed onto them with minimal effort. Meaning, the functions Rocket put into the original DayZ client/server mod are universal enough they can be modified to accommodate any new objects e.g. buildings, structures, MAPS, etc. the community comes up with. Most of the DayZ code is just custom ArmA 2 scripts that have been available to the public for years.
In fact, going one step further, editing the maps, objects, skins, etc. IN REAL TIME is even easier if you run a dedicated server because of how servers work giving admins access to the Loot Spawn tables (for example) and other things you have to hunt down in the core code if you want to change it...