Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
hey guys i was just wondering if you's could have Namalsk map work on DAIZY v0.42e version that would be sweet
![]() |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
Like I said in another thread, it will NOT WORK.
Loot/Zombies only spawn in buildings/around buildings. These buildings HAVE TO BE THE VANILLA ARMA 2 BUILDINGS. Namalsk has custom buildings, thus no zombies or loot would exist. Lingor has custom buildings but is infact a completely different version of DayZ with it's own coding etc. Namalsk has none.
DaiZy Single-player Developer (AI Units)
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
damn! well thanks for the info bro
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
In reply to this post by Niceonegunit
Well, it actually WOULD. If you use Sixplay launcher you will see, among other mods, DAYZ lingor, urals, even Namalsk. I have it installed and for it to work, all needed was the Singleplayer scenario. Namalsk has its own code, and its avaliable to download
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
Administrator
|
This post was updated on Jan 28, 2013; 2:34pm.
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
In reply to this post by Viper8797
That's the beauty of the Mod system in ArmA 2. You can deploy mods across various maps and even other mods... Hence, THIS mod (DaiyZ)... Because the game's engine is built on a modular inheritance hierarchy. You can edit either the Mod (client/server code), the mission (map), or both. This is how custom maps for ArmA 2 have DayZ deployed onto them with minimal effort. Meaning, the functions Rocket put into the original DayZ client/server mod are universal enough they can be modified to accommodate any new objects e.g. buildings, structures, MAPS, etc. the community comes up with. Most of the DayZ code is just custom ArmA 2 scripts that have been available to the public for years. In fact, going one step further, editing the maps, objects, skins, etc. IN REAL TIME is even easier if you run a dedicated server because of how servers work giving admins access to the Loot Spawn tables (for example) and other things you have to hunt down in the core code if you want to change it... |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
So, i say: Forward with it! Namalsk sounds like a awesome map to play (lingor is also cool), lots of people say it looks like chernobyl, it feels like It was made for Day-Z (i hope almost all buildings are enterable, like in Lingor Island)
Now, we wait till the coders decide to do a scenario of that map. Can someone recommend other maps that work with Daizy? Also, how do you reply to a tread without replying to someone? im kinda new to this forum ![]() |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
Administrator
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
thanks for all the reply guys it really helps to see what can be done with daizy thanks
![]() |
Loading... |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
In reply to this post by yourampage
FYI for anyone who is interested, I customized my own version of Namalsk and used some high def ambient sounds to replace the annoying as hell ambient noises that are used to simulate those things in STALKER.
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
I do not understand, what "annoying" sounds?
DaiZy Single-player Developer (AI Units)
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
Administrator
|
Free forum by Nabble | Edit this page |