Well this is exciting news!!!!
Cant wait to try it out, will be watching and waiting! Thanks Unknown/kodabar |
DaiZy_v042.Chernarus .NFO
It's been long enough! so here is v042 Chernarus new update!, Lingor and all other maps will be release soon, and updated to share the same code! or even released as v043. Uploading very soon! >> Just awaiting feedback! >> Check back soon! There will be a release this weekend no matter what bugs and all ... lol just not too many! Instructions Download the latest DaiZy+ RELOADED for v1.7.2.6 Copy the dayz_code.pbo to Retail: C:\Program files (x86)\Bohemia Interactive\arma 2 operation arrowhead\@DaiZy\@DayZ Steam: C:\Program files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\@DaiZy\@Dayz Copy DaiZy_v042.Chernarus.pbo to Retail: C:\Program files (x86)\Bohemia Interactive\arma 2 operation arrowhead\Missions Steam: C:\Program files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Missions see - Kodabar's blog for further details. v042 Features Complete re-design of mission. 99.9% DONE until I get more free time.. lol Main Features. Combine DayZ and DayZ lingor Island! - 100% DONE Add Intro. Added Just for fun! - 100% DONE Add/Improve new AI system. Better load outs for AI units. - 100% DONE (all units now used the same loadout script) Both Sides of Units target each other. - 100% DONE Both Sides of Units target Zed's. - 100% DONE Friendly Units can be given order and tasks. - 100% DONE More bandits. - 100% DONE Continuous enemy Bandit attacks from random Positions. - 100% DONE Rewards for Bandit/Friendly kills. - 100% DONE Dead Units trigger flies. - 100% DONE all spawns based on trigger activation. - 100% DONE Add random UH1 Wrecks. Random UH1 Wreck spawns. - 100% DONE Random UH1 Wreck spawn random loot. - 100% DONE Random UH1 Wreck spawn "z_soldier". - 100% DONE Random UH1 Wreck burn effect. - 100% DONE all spawns based on trigger activation. - 100% DONE Add random tents with loot. Random tents spawns. - 100% DONE Random tents spawn random loot. - 100% DONE all spawns based on trigger activation each tent will spawn different loot. - 100% DONE Add random vehicle spawns. Working on positions and usage of triggers. - 100% DONE all spawns based on trigger activation. - 100% DONE Add trigger activation indicators. Icons and hint to indicate event trigger. - 100% DONE Add bonus loot spots / weapon creates. Indicated by event trigger. - 100% DONE v043 Plans Other Features and or Idea's. Blood bag self! [thanks to Mr. 'funny' & lol ˙˙ II ∀ɯɹ∀ ɟo ʎdoɔ ʎuunɟ his] - 100% DONE Humanity for Bandit/Friendly kills. - Seems to cause glitch - 75% DONE (working on it) Gun sellers in every major town! - 50% DONE AI Medics! - 75% DONE Bandit's have random loot in Backpacks! - 85% DONE Add cheat menu back! - 100% DONE Add aerial patrol's back! - 75% DONE Adding mission objectives! - 35% DONE LAN option based on (dayz_server.pbo) v1.7.2.6 - 50% DONE Add anything else I think of in the meanwhile! - 100% UNKNOWN Notes The following items planned nor will be included unless requested! Any items not found in original DayZ code. Any weapons not found in original DayZ code. New Vehicles. |
cant wait man, this is going to be awesome!
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Administrator
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In reply to this post by Luke
I've just been testing this. I think you'll be happy.
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Any certain date when this will be released? Just wondering as I saw some new folders on the mediafire with no fles in it though :/
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I think this weekend if I am not mistaken. I'm more hyped for the next release then I am for any other game coming out this year! Can't effing wait!
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You know it Mr. funny!
Screw Halo 4 and all those new games, gimme v042.
DaiZy Single-player Developer (AI Units)
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