Re: DAIZY THOUGHTS FOR UPDATES TO COME
Posted by DayZ_SP on Oct 27, 2012; 6:09am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DAIZY-THOUGHTS-FOR-UPDATES-TO-COME-tp636p661.html
-Campsite patrolling is basic scripting e.g. Kronzky's UPS (Urban Patrol Script).
-AI Survivors and AI Bandits scavenging for loot can be done via scripting, but it will just give the appearance of surviving and not mimic real survival from an AI perspective. Something like this is a function that will take a lot of development because what you are asking is to program the AI to mimic certain human actions based on a logical thought process.
For example, humans inherently know they need food, bandages, water, etc. to survive the game. AI don't. So, somebody would have to code a basic logic system that mimics human thought e.g. If an AI Survivor is shot, he/she needs to bandage themselves, take painkillers and then go find more medical supplies.
This is how complex something as simple as scavenging really is if you go beneath the surface of the AI just looking like they are searching and looting and get into the logic behind their actions.
-AI Bandits / Survivors driving around on the roads.
Here is the main problem with this:
The default driving AI in ArmA 2, SUCKS. Drunk people with five times the legal limit drive better than the AI drivers in ArmA 2, even at full skill settings! This is with well placed waypoints and/or markers, too.
On top of this, most of the main roads in DayZ are littered with wreckage that are obstacles the AI will have a horrendous time trying to negotiate around. It would almost be funny to watch if it weren't so sad and take up precious CPU cycles.
-Placing AI Bandits atop various buildings, industrial fuel tanks, etc. is easy, but they tend to fall off the edge when trying to climb down and/or engage targets a lot of the time.
------------------------------------
Don't get me wrong. I am not trying to discourage anybody from tackling these problems, but they aren't exactly easy features once you start to see some of the intricacies involved with making them a reality and the bigger question becomes... Is it worth it?
This is a legit question because the stand alone version is due shortly, and I am sure Rocket and the team have already thought about these things and even if they are going to concentrate on the MP aspects... Hopefully the new engine will have better things features than the aging ArmA 2 engine does like better AI path finding, better combat logic and awareness, etc.