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Re: Converting a random map for DayZ.

Posted by Above on May 05, 2013; 5:05pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Converting-Napf-for-DayZ-Colab-with-Haleks-tp5401p6118.html

Kryptic wrote
How is the Napf map going? looking forward to it
I'm already done with everything I/we had in mind. I'm just waiting for 1.7.7 so that I can apply everything.

What's done so far:

35 unique skins.
Using all the Origins vehicles. (We're still using some of the older ArmA vehicles, Vodnik etc to be added once 1.7.7 hits).
Using all Origins zombies + Fedus's zombies (Fedus's female zombie comming soon).
Custom weapons from mods added to the loot table once I have 1.7.7.
Helicrashes replaced with crashed c130's. (Because I thought it was cooler, and more fitting hence all loot spots).
The AI improvements from before.
And everything from 1.7.7, of course.

*EDIT: The bloodbag yourself code too, of course.
*EDIT2: I've now even added all the weapons I wanna use (we got some insanly dope weapons, some that got bipods that you can deploy (with animations) by using your "H" key). Now I just gotta balance it fairly well.


I'm not sure what else we could do with it, or if I've missed something. But these are the things I've had in mind.