Re: 0.42c Bugs Updated...
Posted by zedhunter on Oct 25, 2012; 4:31am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/0-42c-Bugs-Updated-tp349p603.html
Yeah, the medical tent thing is not terribly useful in DayZ. It's kind of funny, when you have a busted leg and you use the menu to say you're wounded, and he just points out where the medical tent is as if to say "Feel free to crawl to the hospital, Captain!"
Just about any problem in DayZ can be fixed, but my main problems are 1. there too many things I want to fix/add, 2. getting to a comfortable place where unknown and I can work on the same codebase is hard, and 3. when I make a fun change, I just want to play the game because it's so fun!
I made some great survivor AI enhancements/fixes, but trying them was so fun, I ended up playing all night. Me and my AI buddy are using axes/crossbows only (haven't found silenced weapons yet), playing in pitch dark with no NVGs (the turned on street lights are AWESOME!), we fixed up a moto and almost done with an offroad, then we're headed up north to find some silenced weaps. Making progress is hard when you are having so much fun.
I am working on adding a lot more randomness and personality types and things to do to DayZ SP. unknown's mod is great, and I am happy to help with it; maybe my changes will coalesce and find a home in the mod, or somewhere. I feel guilty for screwing around with my changes more than I should, but I can't help it.