Re: AI Bandit Spawns
Posted by Stormforge on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/AI-Bandit-Spawns-tp5249p5295.html
Gotcha, but from the way it looks there have to be the same number of entries under itemChance as there are under itemType. Also the order that they are in corresponds to the to the other list. Say I wanted the M9 to be very common loot item compared to other weapons. If I put it 2nd in the itemType list it seems that I would also have to put the percent for that item 2nd in the itemChance list?
Also to make sure I have this correct. To add items I only need to have a mod active in the expansions menu to put that item's ID into the list (with spawn percent chance, ammo ID, etc.) to get it to show up? I do not have to add anything else to the config.cpp? Like adding something to the file that tells it to look for the info on that item in say rh_mgswp.pbo?
I think I am most likely over thinking this making it seem there should be more to it than there is.