Posted by
DayZ_SP on
Oct 22, 2012; 2:19am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Zombies-don-t-atack-any-survivor-tp404p491.html
UPDATE 3:
I have pretty much come to the end of what I can do as far as my limited abilities with ArmA 2, unfortunately.
I managed to construct and execute a Helo extraction using Cheranus 42c... But the helicopter would not take off once it landed to pick me up. I am pretty sure this is because (once again) of how Rocket coded the player and his/her class as well as the randomized spawning.
My guess is the Mod doesn't know how to recognize the player as a valid unit (since the extraction script checks to see if a unit is onboard before the helo takes off), so that's probably why the helo just sits there on the road even after I
do get on.
It's a shame because the experience of making my way down the coast to the extraction point and finally seeing the words "You Survived! Now, Wait For The Helicopter..." are what gaming is all about, IMO. It was a feeling of accomplishment after a few hours of standard DayZ gameplay (sneaking, looting, fighting) and resembled a real SP "campaign" with a real goal... But then the dman helo would not take off once I got on board

The game is just too incomplete at this phase (it's an Alpha, obviously!) to provide basic functionality like we've been discussing for a decent SP experience e.g. AI Survivors and Bandits engage Zeds, Zeds attack AI Survivors and Bandits, you can script normal functions like extractions, insertions, etc. It's really a shame because with these features this would be one of the greatest Zombie games... MP or SP... That has come along in a very long time, IMO.
So, I am just going to wait for the standalone and see what Rocket and BIS have in store.
However, I know the core of the game is a MMOG, so I am not expecting an in-depth SP portion aside from probably a few tutorial missions that resemble the standard ArmA 2 Boot Camp scenarios. Oh, well...