Re: Zombies don't atack any survivor
Posted by
DayZ_SP on
Oct 21, 2012; 2:15pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Zombies-don-t-atack-any-survivor-tp404p483.html
No.
This script will not work because like most scripts, it assumes the Civilians are already placed on the map and not spawned dynamically like the Zeds are in DayZ. One of them also relies on how many Civilians you kill and if you translate that to DayZ that's a lot of Zombies which is almost the exact opposite of what you are supposed to be doing in DayZ (avoiding them, staying out of sight, etc).
The problem is as stated above:
Rocket used the "Civiilian1" base/faction as a template for the Zombie models and game logic since they are supposed to be undead civilians (versus soldiers). He never thought (or didn't think it would be so soon) AI Survivors and AI Bandits would be introduced into the mod who need an "enemy" to fight. The problem is the Civilian class is never considered hostile by BLUFOR (Survivors, Bandits) for the reasons I went into in my previous posts above. This is also why the Zeds only attack the player and never the AI Survivors, or Bandits, either.
The only solution (that I am aware of) is to change the Zombie's base faction/group at the base level (before they spawn), but that's not very easy due to how Rocket set up and modified the player model animations and base characters he is referencing from the original Arma II (PMC and OA).