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Re: Removing completely the zombies and keeping everything else ?

Posted by Goodfella on Mar 28, 2013; 8:42am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Removing-completely-the-zombies-and-keeping-everything-else-tp4786p4811.html

Hello Haleks and Thanks for you reply.

I am going to have a look at the dayz_code, just as a test. I have been scratching my head over a week now to find a solution. Even if it's not the "proper" method, as long as it works, i'm good.

Why I want to remove them is because I don't find them aggressive enough. I like the "spotting" thing when you make noise or when you are too visible, but you can lost the zombies too easily.
With the "Undead Mod" zombies, not only they can kill you in 2-3 hits, but they massively aggro and kill anything that comes in their sight. Plus there is the infection factor which increases the awesomeness and the fear factor. Maybe if we can add an infection factor and make the DayZ zombies stronger.... But I don't think it would be easier than removing them completely and replacing them with the Undead Mod's, what do you think ?

Edit: Well, I managed to get the zombies not spawning by removing some lines in the file called "spawnplayerCheck.sqf", in the mission folder, so zombies don"t spawn and I can keep the vehicle spawn and loot system, etc, but I can't add any unit in the map, or any vehicle, object, etc...
Does anyone knows a way around this ?