Posted by
DayZ_SP on
Oct 21, 2012; 12:14am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Zombies-don-t-atack-any-survivor-tp404p476.html
UPDATE 2:
OK, I *think* I've figured it out:
1) You (whomever) need to decompile the
dayz.pbo from the DayZ mod install.
2) You then need to de-rap the
config.bin using "unRap" found in the ARMA Tools download at BIS.
3) You then need to open
Cfg.Vehicles.hpp using Notepad, Notepad++, ArmaEdit, etc.
4) You need to change the following lines...
class CfgVehicles {
class Civilian1; // External class reference
class zZombie_Base : Civilian1 {
scope = public;
You need to change "Civilian1" to a group/faction that is HOSTILE to BLUFOR... Like INS (Insurgents), GUE (Guerillas) and even the good old Russians (RU).
HERE IS THE BIG PROBLEM:You can't just change the base class and be done with it. I tried, and it was an epic fail! The game won't even load and I had a classic CTD.
What has to happen is somebody needs to go through every Zombie character model that uses the "Civilian" class/faction as a base and REPLACE them with appropriate models and references to whatever hostile (EAST) class you choose.
This is why a simple class change won't work.
Civilians are unique because their class IS the same as their faction whereas a Russian Rifleman, for example, his class is Rifleman, but his faction is Russia (EAST), obviously.
If that wasn't enough, editing the base class/faction may also effect the 3D character model references Rocket lists just below this (It may, or may not; I'm not that skilled in mod editing).
In addition, you may have to go through steps 1-3 with the
dayz_anim.pbo and edit the
CfgVehicle.hpp in there to allow classes that aren't Civilian based since Rocket commented all of them out. And I mean
all of them. Like over a 100!
So, you can see this is almost more work than it is worth just to get AI Survivors to view Zeds as constant threats... And possibly have Zeds attack AI Survivors and Bandits in return.
If somebody wants to do this... *hint,
Niceonegunit,hint*... I would be forever grateful, but the even larger problem is all of this might change in the next version that might be released tomorrow, for example.
Oy, vey!