Re: Zombies don't atack any survivor
Posted by
DayZ_SP on
Oct 19, 2012; 3:08pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Zombies-don-t-atack-any-survivor-tp404p457.html
Niceonegunit posted this on another thread:
Right now, I'm focusing on bandits and survivors right now. I'm trying to get them to shoot zombies and zombies attack them.
BASIC PROBLEM:
-Rocket decided to classify the AI Zeds as "Civilian" (CIV) when creating the original DayZ MP mod.
-Zeds spawn as the player approaches buildings like houses, stores, etc.
-DaiyZ SP introduces AI Survivors and Bandits (normally played by humans) into the mix.
-AI Survivors & AI Bandits are classed as BLUFOR and cannot engage CIV targets by default. Not only is this supposed to mimic realistic training of military forces, but it also prevents AI BLUFOR from just shooting up the world since objects, markers and other behind-the-scenes elements are also classed as CIV, too.
-There are various custom scripts and commands mission makers can use to turn CIVs hostile toward BLUFOR, or any other side. However, these scripts apply to CIV units that have already been placed on the map before the mission starts. They do not apply to DayZ because the Zeds are dynamically spawned.
-So, the base problem is how to turn CIV units (Zeds) into hostile units the AI Survivors and AI Bandits see as constant threats classed either as CIVs, or possibly OPFOR after they spawn.POSSIBLE SOLUTIONS:
Maybe after a Zed spawns, he is grouped with an invisible OPFOR solder?
The "doFire" and "doTarget" strings no longer work in ARMA OA 1.60, and above. So, scripters can't just tell AI Survivors and Bandits to simply fire on CIVs once they (Survivors and Bandits) spawn...