Re: Zombies don't atack any survivor
Posted by DayZ_SP on Oct 19, 2012; 1:38am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Zombies-don-t-atack-any-survivor-tp404p438.html
UPDATE:
I apologize for bringing this up again, but I feel this is one of the most important features of the mod.
The ability for AI Survivors to freely engage Zeds AT ANY TIME will make SP game play much, much more enjoyable than it is already, IMO.
It will allow the player to focus on scavenging loot while the AI protects the area around the house, building, etc.
It should be no surprise a party of you and two (or more) AI "buddies" exploring a map resembles many MMORPGs and other open world adventure games where you raid dungeons and other places. That's why having competent AI that can freely engage Zeds at all times (not just when they first spawn) is vital to this kind of free roaming, SP experience.
The reason this needs to be fixed... as much as it possibly can... Is because anybody can deploy the DaiyZ system on ANY map once you know how everything works. Like I said, I am testing it on Zargabad, and it's the most fun I've had so far with this Mod. There is virtually no lag because of the wide open desert spaces, but there are also enough cities and small towns to provide you with enough loot, too. Hell, I just found a tent which I never found online!
So, this is why I feel AI Survivors being able to engage Zeds at any time needs to be one of the priorities Unknown, and the other developers concentrate on the most as well as other things they want to include and experiment with.
It's ironic that had Rocket just used standard OPFOR, or "East" units for the Zeds this problem would probably not even exist...