Re: Making Zombies slow.
Posted by
Haleks on
Feb 18, 2013; 2:03pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Making-Zombies-slow-tp3601p3660.html
DarkRaven wrote
P.S Haleks how are the skins/scripting going look forward to trying it out.
Pretty well my friend ^^
I'm still testing the AI and so far, everything runs perfectly fine!

I also have to check if all the new skins appear properly ingame - and make them available as lootable packages, wich is going to be the long, boring part (edit names, description for each one of the new skins T_T)...
I might upload it this week ;)
DarkRaven wrote
I love slow zombies.
They just wander around in the background, so I can concentrate on Bandit AI.
Being put this way, I actually like the idea - especially since Zeds won't attack anyone but the player.
I might work on something like that for the next project :D
It would be more like a civil war, right after the incident, with more survivors fighting each other...

EDIT : I finished testing the new skins; now I just have to create the lootable packages and add them into the loot table.

And test every each one of them (T_T) ...29 new skins so far; 30 including the old bandit, who's back in the game fellas ;)