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Re: Making Zombies slow.

Posted by brado on Feb 17, 2013; 10:23pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Making-Zombies-slow-tp3601p3640.html

opened dayz_code / system / zombie_agent.fsm with Eliteness

did a search in note++ for "agent forceSpeed"

This was the only one that was higher then 2 ..so changed this from 5 to 2  (all others were 2)


name = "Chase";
      init = /*%FSM<STATEINIT""">*/"_timeN = time;" \n
       "" \n
       "if (speed _agent < 0.1) then {_countr = _countr + 1} else {_countr = 0};" \n
       "_target = _agent call zombie_findTargetAgent;" \n
       "_isAlive = alive _agent;" \n
       "_targetPos = getPosATL _target;" \n
       "" \n
       "//Move to target" \n
       "_agent moveTo _targetPos;" \n
       "_agent forceSpeed 5;" \n
       "" \n
       "//Check if LOS" \n
       "if (_losCheck == 2) then {" \n
       " _losCheck = 0;" \n
       " _cantSee = [_agent,_target] call dayz_losCheck;" \n
       "};" \n

Put the new PBO file into both @DayZ folder and @DaiyZ folder as i have 2  Chernarus games still loaded and didnt know which folder ran which game DaiyZ_X_AEG.Chernarus or dayz_wasteland.Chernarus.

Did a restart to both games ..both games zombies ran at top speed ..with no slowing down ???

any ideas guys