Enable AI Helicopters to Provide a Goal for SP
Posted by DayZ_SP on Oct 14, 2012; 7:39am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Enable-AI-Helicopters-to-Provide-a-Goal-for-SP-tp312.html
Hi,
First of all, great Mod.
My hat is off to Kodabar, and teh Unknown for continuing Kronzy's original SP work.
It's nice to play the game the way it is meant to be played, bugs and all, compared to the mess the MP has become due to hackers and players who have turned it into a CoD Deathmatch-type of game.
Second...
I have a question / request:
Will future versions of this mod enable AI vehicles such as a single helicopter that flies around overhead (and maybe crashes) and one, or two cars driving along the roads?
I think this would add to the apocalyptic immersion since you can see these things in MP DayZ, but more importantly...
If AI vehicles like Helos are activated, this would give SP players a real goal beyond just survival:
Get to a designated spot on the map for an aerial extraction.
I have a helo extraction script from Arma 2 all set up with the proper triggers, waypoints and even an ending "cut scene" ready to go, but it doesn't work because the AI vehicles are not enabled in DayZ SP.
I tried it on one of the DaiyZ Chernarus maps, but the code is missing for the AI pilots to come get the player and complete the extraction and therefore, the mission.
I placed the extraction point on the main highway approx. half way between Cherno and Electro due to the random spawning DayZ uses. This way, the player must go through either city (west to east, east to west) and all towns in order to reach the extraction. This gives him/her incentive to loot their way to the extraction point and survive, but it also rewards them if they do manage to survive... Something the current MP game play does not.
The simple nature of this basic extraction template allows for infinite mission combinations e.g. The player must go to Cherno / Electro rescue a V.I.P. (NPC Survivor) and escort them through the Zombie wasteland to the extraction. The beauty of Arma 2 scripting is you can have multiple objectives and conditions that have to be met in order for the player to successfully complete the mission e.g. rescue the V.I.P. and locate their lost backpack with the vaccine to cure the infected population before you extract, etc, etc.
Once again, thanks to all those involved with this mod (of a mod!).
I hope you guys eventually (re)enable AI vehicles because I feel this is one of the few elements remaining that will make this feel more like a goal-oriented SP survival game along with all the other features like AI Bandits, AI Survivors, etc.