Re: Zombie Behavior
Posted by Thomas on Jan 27, 2013; 2:51am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Zombie-Behavior-tp2673p2694.html
Yeah that's a good thought. I've done a few additional things to check and see what is going on. The mission file uses it's init.sqf to reference the addons files (generally installed under@daizy). The addon for zombie behavior then is references in compile.spf (which loads the control_zombieAgent.sqf). I set their force run speed to 1 instead of 6 but it doesn't change. Oddly enough other changes to several other files work, including a reduction in zombie period. The movement speed of zombie must be some where else but I cannot find it.
For those who are interested I am using pbomanager to look at the files and dragging them out of the program to change them when need be.