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Re: We're all playing Ravage!

Posted by kodabar on May 14, 2020; 10:54am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/We-re-all-playing-Ravage-tp18452p20618.html

Base-building is easily the most requested feature, yet the most difficult to implement. When you're creating a landscape, an invisible navmesh is 'baked in' as part of the landscape files. This determines how zombies navigate. When you place objects down in the editor or in-game, it doesn't affect the navmesh, so zombies (and AI units) can walk right through them. It's an annoying problem and one that cannot be overcome without editing the navmesh. No one's ever found a way of altering that in-game. I've always felt that fortifying an existing building (rather than constructing something new) is more realistic and in keeping with the game, but it has the same problems.

I like your idea of POIs and stashes though. It's nice to have little extra touches around the map for players to discover.

Multiplayer saving has always been a problem too. You're essentially choosing between running a full database on the server (a hassle and prone to slowdown - hence server reboots in mod days) or using as limited save system, such as the one Haleks implemented (just saves location and inventory, nothing else).