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Re: We're all playing Ravage!

Posted by benevolentdevil on May 14, 2020; 3:23am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/We-re-all-playing-Ravage-tp18452p20614.html

a good amount of time has passed, found many of your SP play throughs with Ravage.  You have such a calming voice!

yes, on base building ... Vandeason's appocalypse offers now a very limited form of it , which is more like defensive barriers than actual modular base building.
So, you can fortify an area I think.

But Vand's mod , also adds other nice features, works with ravage, but OMG the aimbot AI spawned by it!  
Thats probably my number one gripe about AI in Arma games, they are just too accurate, too quick.
I hadn't figured out a way to turn off Vand's AI system in the paramiters yet.

But, you don't -need- vand's mod addon either.  

What I've found I like to do , is really customize the map used , place stashes around one or two working Vics , maybe even script in randomish air drops once you have a radio and cross a trigger.
I on large maps, pick either some existing places , or use compositions ..and drop "safezone" markers on them to use as shelters, places to use as bases, or stash locations.
Generally , I like adding in POIs, extra spots garrisoned by bad guys ( not roaming seekers). With -some-form of rewards.

Single Player or multi-player ( more like 2 or 3 co-op players) , which actually is really fun.  ( with out without Vands ) we just turn up the zombies more in case of co-op.
Seems no matter what you set AI spawns on, you always get far to many encounters anyways.

Only thing wonky there is saving multiplayer , seems to mess up some features here and there, loading a saved progress.

Over-all good fun though.