Re: Stalker Sandbox#2 - Chernarus version
Posted by benevolentdevil on Aug 25, 2019; 3:43pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Stalker-Sandbox-2-Chernarus-version-tp20446p20480.html
Here's a snag I ran into last night ...
Chernarus is "too big" to have all the objects placed I needed for real survival pack, and random spawns I did. ( My spawn system runs off game logics) , there's a limit to how many objects you can place down , and I did not know that.
I had all that done, weapon spawns, survival spawns placed in , and still did not have my encounters, medical, stashes or artifacts put in.
So, what I did was pull my random spawn system out , and decided to go with a total stash/crate system instead. Hoping it cuts down on the number of objects.
At this point, I might have to get better at scripting and load objects by scripts, trigger based so it only loads in when needed. I've tried this before and nothing I seemed to do work.
I still need to figure out how to spawn "bandits" and opfor dynamically too anyways. ( also something I hadn't gotten to work yet. )
I came so far along , but after I placed all the things I wanted for the base "survival" aspects , I noticed I could no longer "preview" or test , and the mission would crash trying to load a game.
So started removing objects, and it left me with such bare minimum objects, wasn't worth doing that way.
Takistan I agree is a way better map , but it's actually larger landmass wise than Chernarus.
I'll see what I can do there though. Takistan runs way better than Chernarus , it's better optimized.
I was trying to get Chernarus map done ( everyone has Chernarus even on Arma2 free version), first then was gonna do other maps.