Re: Stalker Sandbox#2 - Chernarus version
Posted by benevolentdevil on Aug 25, 2019; 3:25am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Stalker-Sandbox-2-Chernarus-version-tp20446p20478.html
WIP update-
Decided today to remove the more random placed weapon and food spawns , and elect for a more direct "stash" system.
Reasons for this, i did not know in mission editing there was a limit to objects placed in editor, that once exceeded you can no longer "preview" or test the mission. Uncertain if too many objects will cause game crash or not.
Since i'm using real survival pack, there are objects I MUST place down or that system fails.
I also decided to remove the RH weapon addon packs from the mission files. I thought it'd be uber awesome to include more/different weaponry , but then one runs into the problem of "adding too much" , you want to include everything available when you have it.
I thought extra pistols , some smgs would be nice, but honestly it just gives too many choices for me as dev, and too many for players playing too.
Since STALKER is more russian based in weaponry for the most part, i'm gonna re-do it all and thats weaponry I will focus on more.
I got half way through doing all the spawns and then noticed I exceeded the object limit , after sever hours of painful culling , I realized I didn't even get to include the medical system items, nor finished fleshing out the map, not to mention add all the artifacts and anomalies.
So ... a re-work is order.