Re: Day of Survival - Again.
Posted by benevolentdevil on Aug 18, 2019; 9:16pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Day-of-Survival-Again-tp20441p20442.html
Ok some progress , but not everything expected:
What I did manage to accomplish -
- Almost all the Dayz 1.9.0 Zero buildings are in and work, theres a few ( ones you can open doors in 1.9.0 and enter) that still show up as a basic house that you cannot enter.
But - Garage/shed are open. Quite a few more houses ( both log cabin types) , more military buildings and barracks, the Cammo building/office is now opened too at least.
I did find spawns in a few of these open places , not all of them but a few... so that's surprisingly something.
I need to see if i messed up the spawn codes for military and for barn loot areas/industrial , as i'm not finding any of these spawns. well, to be honest, I wasn't finding much before I started messing with lootspawn code. So It may not be me/my changes.
What was a setback to my plan?
- I forgot Dayz itself had two things it did AFTER the original Dayz SP mod was used. ( It is also possible allegri didn't build using the dayz code itself, but just some addons to make his mission work.)
Issue 1- I forgot dayz itself forces everything into multiplayer and is server reliant to run in more "modern" dayz mods. I had completely forgotten this and when I added updated 1.9.0 code , it did in fact change the inventory GUI to the Dayz GUI , but it did not load the mission properly.
Issue 2- Even in some of the single-player mods posted here, somewhere along the way Dayz code changed the actual survivor skins. I kept getting an error " vehicle/survivor2" not found. Which meant the scripts didn't know what to do, nor would start loading the mission properly.
I swear , units/characters in Arma2 are the hardest things to work with outside vanilla milsim.
First off BIS calls them " vehicles" , which is utterly stupid in the first place. They should be classed, characters, or Units , or PEOPLE not vehicles.
Because they , have different parameters than a car/tank does and how they are used in games.
Secondly , I have no idea why one version of Dayz ( older) had different "survivor" units, which are actually just PMC units modded to show up under BlueFor faction.
But I guess they were renamed, or re-classified via Id or something in later versions. Have no idea why.
Issue 3 i had, ... I'm not certain what caused it ... but today my edited map version, would not run/load the mission properly. I had adjusted the tents and such as stated above, and ran the mission just fine.
After adding buildings , and a few vehicles... I had renamed the mission file , to track where I made changes. I don't know if it was because I added things to the map , or if it was because I renamed the mission itself.
Further testing on that will be done. If it's because I added new buildings or vehicles, i'll just remove those parts/options soon.
BUT - as stated above, partial success!