I'm attempting to make an Alternate zombie survival mission:
Posted by benevolentdevil on Aug 15, 2019; 5:57pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/I-m-attempting-to-make-an-Alternate-zombie-survival-mission-tp20428.html
Don't know what to call it yet,
But thinking about using the ehj-infected mod , along with MGB building mod, and real survival pack.
I've figured out how to randomly spawn loot around via triggers and waypoint placements.
What I need to do is find a way to also spawn the infected units in a similar manner. I've done it but seems once you hit a radio trigger and spawn a group, it continuously keeps spawning even after it's left.
Taking cue from Dynamic Zombie mission , bandages/healing should be simple -variable- use , I believe.
Though EHJ-infected also require if you get hit a times "infection" where you need antidotes injected if hit , or you become one of those blasted undead.
Of course, medical tents, and ambulances allow for healing as well.
Bandages can only be taken off fully dead infected units, or dead player bodies.
I wanna try to include MGB , for some semblance of modular base building , but what I really want to do is get the Infected to either drop money to pick up ( to afford using MGB) or instantly add money to the characters when they kill the infected. ( say 20 bucks per undead killed.)
Because MGB sorta includes a shop for weapons feature, and I have a simple npc shop script set I can use to place a merchant somewhere too.
Merchant won't be loaded with weapons, but more supplies.
I also need to decide on a good map to use , but I might start off with a simple map just to test everything and get it all lined out. Proving grounds might not be a bad start , edited to add some content of course.
Why?
Because I'm bored with dayz in a way , and just wanna try something different. I've always thought, I could re-create somewhat a survival game in Arma2 oa by using these older systems. I had partially succeeded in the Stalker mod set up, but lost my progress, and Stalker set up was a huge undertaking in itself.
Also, how I'll set it up , this version will basically be a modded "mission" and can also be played via LAN or Online multiplayer with friends too. I'm going to design it as a total Co-Op ( not PvP oriented).
That way, it's fun solo, and with a handful of buddies too. I think that's the "killer" of Dayz , or Daizy SP ...
Dayz mod itself is too dependent on running a dedicated server to play with friends easily. This is costly to rent.
Daizy SP offers little to no multiplayer option. ( not that I can get it to work anyways.)
Not that I have "buddies" that play Arma2 oa at all anymore , but maybe after I make the mission, get it finalized on a good map , i'll seek out a few and testers too.