Re: Alternate "survival" missions , apart from dayz/Daizy
Posted by benevolentdevil on Aug 21, 2018; 1:38am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Alternate-survival-missions-apart-from-dayz-Daizy-tp19948p19966.html
I have no idea on "DayZ 8.0.3.1" ... , I don't see the option myself loading in LotD, then in editor.
Maybe because I have non-beta Steam version of Arma2 Oa?
When things "work" but doesn't load the survival or loot ... thats odd, but must be related to the "character switch" that happens when spawning in the first time.
I have to guess, in SP it's done by external script or a trigger script ... like when I start LotD from scratch , I spawn in ... but it takes a bit for my character to get a gun and starting gear , also time for loot to spawn , ect when first starting out.
The way Arma2 editor works is, to do anything you must place a "player unit" or playable unit on the map.
But just placing a "bluefor survivor" by default , doesn't make the dayz code do anything ... but if zombies are spawning , the loot should to. Unless those crazy Russians found a external way to work around how the original Dayz system worked? I'm just guessing really.
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I think getting the Real Survival pack working is a nice thing.
It's not elegant like dayz of course, but it's something ...
BUT on the same hand ... RSP is quite a bit more "controllable" than raw Dayz code based generation goes too.
We decide what spawns in and how, and where ... it's not randomly generated each time you get inside 300-500 meters from a group of buildings ... , well not unless you script it to of course.
So, lets say ... you only want super hardcore "survival" , food is only generated once ... water bottles only so many, a finite number ... there's no going to Electro looting up, going elsewhere, and returning to Electro to nab up loot/food again ... Once food is found and used, it's gone ...
So eventually , if you survive long enough you MUST hunt for food, you must use canteens ...
You need empty tin cans to cook in RSP , so you could kill/gut a hundred cows ... but with no empty cans, all that meat does you very little good ... maybe ... only places to find empty cans is near trash bins, or garbage piles ... once you picked up all the cans, you'd need to go other places until they are gone?
It could eventually make "survival" ... the actual hard part of "surviving". If thats what was chosen/set up ...
Or it could be similar to Dayz loot system , or Just a "light survival" addition to enhance play.
RSP can easily be set up and used on any map , not specifically dependent on position and specific building codes of certain maps to generate it.
It's not hard to use universally in other words.