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Re: Alternate "survival" missions , apart from dayz/Daizy

Posted by benevolentdevil on Aug 20, 2018; 2:43am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Alternate-survival-missions-apart-from-dayz-Daizy-tp19948p19950.html

back to ACE2 ...
I forgot to clarify this :

You don't "need ACE2" to have some medical included , or even the "extras" like jerry cans/tires , ect ...

If you know more scripting , how to use action menu scripts ( especially not having a mile long scroll through action menu) , or ways to make "dialog" boxes for better in game menu selection ...
 You can find simple bandage scripts , use any "objects" from any addon or core arma2 you can find ... as long as you know how to script it to work as intended ...

I was going off the premise , most people are like me ... a scripting dummy that is , so ACE2 mod was decent because it provided a whole lot, already included.  
  Thats really why I used it so far.

as I learn better scripts myself, I possibly will change that aspect.  
 
 ARP mod, I know adds in tons of "items" , I've never loaded it up and used it myself ... as I read on it's forum post, you needed to know some advanced scripting to use the "role-play" items in game, an dthey just not be "filler"/Trash items ...
 But the ARP might have the items/objects in it, an djust need scripts attached and addaction commands to run the scripts ... I'll play around more with that avenue as I get time to.

 Right now, as of today ... just getting the RSP mod working and running is a huge boon to me, an dI'm kinda proud of myself on it.
 I've messed with RSP for over two years , always disappointing it never worked right while playing.
Now it's working properly ... I'm trying to see if there's any conflicts or buggs using ACE2 with it ...
 and also trying to imagine/make a plan on how to throw together a mission with it all in use as an example ...