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Alternate "survival" missions , apart from dayz/Daizy

Posted by benevolentdevil on Aug 20, 2018; 1:20am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Alternate-survival-missions-apart-from-dayz-Daizy-tp19948.html

 Dayz/Daizy is nice  ... if you know how to make missions and use the code to get it all to work.

  However ... this seems to involve some "magic" or knowledge , I simply do not have, and I assume the common Arma2 oa user is in the same boat.  ( otherwise, we'd have millions of DayZ missions Sp, Lan, or MP ) ...

 Dayz is a very "polished" survival simulation ... but it is also a very specific type of "survival simulator", particularly involving "surviving" the "zombies/infected".  
  ( some may say, SP versions it's "surviving zombies+ AI" , and MP it's more about "surviving against other players".)

 There are many "issues" that roll around Daizy SP, that I have found incredible hurdles to try and over-come, and have still not been successful in doing so ...
  Maybe because I'm not a BIS engine/Code expert, nor a dayz code expert.  

In fact, I think MOST players can relate with me, as I know very little scripting, I do not know how to make mods , I have medium level experience using the mission editor , and have most knowledge in playing the game, as opposed how to stick it all together and make it all work.

 I had ideas of course, most fell through for one reason or another ...

 But I have an alternative to using Dayz as a base for "survival" missions ... especially if going beyond the "infected/zombie survival" ... and more into a general "survival" mode.  

Real Survival Pack Modis the first thing.
  The original documentation on this is not well written, and you do need to tweak a few things to make it work PROPERLY ...  I'll cover that in another post ... as I just now discovered HOW to make it function properly myself.
Second Mod needed to take things a step farther :
Ace2 core Mod
  I know, I know ... the eyes are rolling ... but let me breifly explain why ACE is "important" beyond the "realistic Milsim group play" ...
 Because it adds in a working functional medical system , if while in the editor, you place the proper Ace Modules, you can also "self heal" , use morphine , bandage wounds ... , it's as close to the dayz medical system as you can get, with-out using dayz code as a base.  
 Secondly, it adds in quite a bit of functional items for use.  
 Also, has capability to pick up and move some objects ( like food boxes/water boxes, ammo crates, ect ) and has capability of loading such into a vehicle , ... so you can "transport" goods/resources to other locations, unload and use em ...  
 Ace also has jerry cans  ... you can refill jerry cans at appropriate places.  You can load Jerry cans into cargos of vehicles, ... you can't however put a jerry can in your inventory or backpack ( kind of more realistic. ) ... a side note ... a full Jerry can, when shot enough "explodes" ... so you could potentially use one as a bomb of sorts or a "trap" ... I've not fully explored that yet, but will see ...
 Ace also has tires to repair wheels on vehicles ...  these can also go in cargos of vehicles ...
 However ... you can't fully "repair" broken vehicles by ace system alone , I do not think ...  you probably need a repair truck ( support ) , or vehicle service point of some sort to do extensive damage repairs.
 Ace allows you to tow or even "sling rope" vehicles using choppers ... if you have the proper ropes, and set up ...

 Of course, you don't have to use Ace2 ... I just thought the medical+ some extras it offers, put more of what we are commonly used to in DayZ "survival" into it.

 Now ... "zombies" ... very "meh" outside of dayZ in arma2 oa ... IF you want some.  There's the Undead mod, Infected Mod, Celery's Zombie Scripts, even the Stalker Mod has a form of zombified "stalkers" in it.  
 None behave like like Dayz zombies/infected though ... most are glitchy , and have horrible behavior.
 Most don't look like zombies, just regular arma units ...ect ...

 But if you want missions that have survival aspects desire to be different , or not have zombies/infected ...  RSP + Ace2 is decent base to work off of.  

 Like for example ... my "idea" was to make a mission base , where food/water, and somewhat gas was "important" not only to survive, but as needed resources ... you as the player, need to go around collecting up these items ...  find the proper trucks with supplies ...
 meanwhile , bandit/raiders are all around stealing these supplies ... or trying to kill/terrorize for them.
  Possibly other antagonist as well, ...
It could be possible ... while you are out away from "base" scavanging or collecting up supplies ...
The raiders come, and take the supplies you've gathered and left unguarded ... or get in a shoot out with your Ai friendlies at least ... you might come back to an empty Base, with all your buddies dead, or arrive to see raider bodies laying dead all around ...
  But you need vehicles , trucks especially ... you need supplies, medical, basic needs like clean water, food ... you might need tires to repair needed vehicles , or fuel for them ... or even towing em for repairs ... ect ...
 
 Just a rough Idea at the moment ... but something that was inspired by some mad-max movies ...

  Anyways ... unlike Dayz/Daizy , RSP and Ace2 are way more "forgiving" of other addons/mods you want to include to further your own desires/interest.  Less chance of "breaking" he mission , less chance of conflict between scripts or portions of mods conflicting with DayZ's code ...

 Oh, before I forget ... you do also need CBA ( Community Base addons) from armaholic as well, for RSP and ACE 2 ... it's listed in the requirements of the addons on armaholic as well.
 
 Now RSP and ACE 2 both use keys on your keyboards , that some people will not have ... to acess the in game menus ... , you will need to figure out how to re-route the key bindings to  what you like or have ... I don't know how, because I have a keyboard with the proper keys already, never looked into how to change or re-bind them.

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 Please bear in mind ... nothing outside of DayZ will ever be dayz , daizy SP , or close to it ...
But what this does here ... is give SOME sort of capability to make "survival missions" , single player, CoOp , or Multi-player ... doesn't matter there.  

 All you really need is some general knowledge how to use mods , a minor scripting for missions , or be able to follow some online tutorials on making missions for Arma2.
 Then it's a matter of your limits are what the engine can do/provide , and your own imagination ...

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 There guys, I finally feel as if I was able to contribute something.  Sorry it wasn't "daizy" specifically ... an only somewhat "related" , but it's do-able by anyone that's able to crack open the editor and follow a few mission making tutorials.