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Revisting Real Survival pack mod ...

Posted by benevolentdevil on Aug 19, 2018; 11:02pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Revisting-Real-Survival-pack-mod-tp19945.html

Rachel, just a bit of info ...

I changed some values in the  mission file, init.sqf of a mission I had Real Survive Pack enabled on, and ...
at least the food/hunger ICON started working!!!!
---------------------------------
ASP_Food_Delay = 1; / / minutes
publicVariable "ASP_Food_Delay";
ASP_Water_Delay = 1; / / minutes
publicVariable "ASP_Water_Delay";
ASP_Animal_Delay = 30; / / seconds
publicVariable "ASP_Animal_Delay";
ASP_Garbage_Delay = 60; / / seconds
publicVariable "ASP_Garbage_Delay";
ASP_Debug = true; / / On | Off Debug mode
publicVariable "ASP_Debug";
ASP_Enabled = Enable; / / Disable | Enable Survive pack
publicVariable "ASP_Enabled";
----------------------------------------------

 The Icon changes from light green, to dark green, to orange/brown , then flashes ... after it flashes if you don't eat, you will pass out for a while ... lol.  

 So far, I have not noticed the "water/drink ICON make any changes ... but , at least one is working and gives some indication you need to eat , and a smart person would also drink to keep them about equal just in case.

 Running full speed a lot , in the daytime "drains" the food faster, than say walking in the day , or sitting still, .. night time seems to "drain" a tad slower ...  I assume it's trying to simulate exertion/energy use by that.  
But while this is not big "news" ... I thought it was at least some improvement ... half the icons visibly doing something, and of course long term effects actually effecting the character being played.