Re: If you want some form of Basebuilding in DaiZy SP, not Epoch:
Posted by benevolentdevil on Aug 19, 2018; 9:13pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/If-you-want-some-form-of-Basebuilding-in-DaiZy-SP-not-Epoch-tp18988p19944.html
Vilias ...
sorry I wasn't clear ... as far as I know, the files just need to go into the same directory as the rest of the daizy files, then re-pack the .pbo ...
as long as the MGB module is placed in the mission file ... , if you look in MGB , there will be a readme file, that might have more information.
To answer you on, it doesn't load the daizy/dayz , just remains basic arma2 ... thats what I was talking about up above, ...
Dayz/Daizy "work" by character initializing , and switches to a loaded in "unit" that runs the dayz codes.
THAT messes up the process adding in MGB , and I do not know "why" ... I've been stumped and aggravated myself over the same exact thing.
Nothing, and I mean absolutely nothing "works" when I edit a daizy mission ... even if I don't make any changes, and just un-pack/re-pack to look at scripts ...
Any other "mod" , besides dayz/daizy ... all mods/addons just "work" by enabling them. It's very simple like that.
I've asked here myself for help on getting daizy missions made, or edited ... and no one seems to want to impart the knowledge , if they know how. But there's not that many of us left around here anymore either.
I've tried 3 different "basebuilding" codes/addons, and script routines ... and none work with Daizy at all.
But all will work outside of any Dayz/Daizy mod ... so there's something in the dayz code used , that does it, but I can't find anything in the code, that makes it that way.