Re: Arma3 "dayz" ...
Posted by
Eric the Viking on
Aug 13, 2018; 9:02am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Arma3-dayz-tp19861p19907.html
benevolentdevil wrote
Eric what's your super-honest assesment of Arma3 "dayz"
Well, technically, it is good.
It is missing the "magic" of the A2 DayZ experience but it can be crafted into a reasonable experience. If you've seen any of Frankie's A3 DayZ (on the Esseker or Tanoa maps) videos then you'll see what the A3 experience can be but it's heavily customized. You can, for the most part, create this yourself with readily available mods but in SP (as I created it), you'll be having a good time but missing the dynamism of the MP interaction.
Nothing in A3 can fill DayZ Mod shoes - but it fills it's own shoes quite nicely.
Last I saw, Standalone (or "DayZ" as it's now called), was a better performer than A3. Mind-you, a lot of features were disabled for the "stress test" - how ironic. However, I haven't played A3 since it went x64 but I have seen people playing x64 servers and there has been a massive improvement in performance. A3 still suffers from some of the same problems has A2 with "clunky" game-play mechanics but there has been slow improvement - for example, being able to keep moving while changing weapons.
The real benefit of A3 is relevance - everything is still supported and works well for the most part. The Exile mod which is the base for most mods (be they Wasteland style, zombies, plain old PVP) is very stable and brings so much functionality.
I'd strongly recommend picking it up but only on sale (or humble bundle) and do try to get all DLC. Arma 3 is coming to an end, there are rumors that staff have been reallocated and the start of the Arma 4 development is the suspected reason. LOL, it just occurred to me that I've never actually played Arma 3 itself but only mods for it.