Item chances in config help
Posted by benevolentdevil on Aug 11, 2018; 5:14pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Item-chances-in-config-help-tp19887.html
class Residential : Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"};
lootChance = 0.4;
lootPos[] = {};
itemType[] = {{"ItemSodaMdew", "magazine"}, {"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "military"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"Skin_Camo1_DZ", "magazine"}, {"Skin_Sniper1_DZ", "magazine"}, {"WeaponHolder_MeleeCrowbar", "object"}, {MR43, "weapon"}};
itemChance[] = {0.01, 0.15, 0.05, 0.03, 0.13, 0.05, 0.03, 0.08, 0.06, 2, 0.06, 0.04, 0.01, 0.03, 0.03, 0.01, 0.01, 0.03, 0.5, 0.01, 0.06, 0.06, 0.01, 0.01, 0.08, 0.03};
Thats the code ... does the item chances have to equal 100% total?
How would one increase chances of items spawning in?