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Re: Underground Areas???

Posted by benevolentdevil on Aug 02, 2018; 3:12pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Underground-Areas-tp19855p19857.html

 I had waited for map makers in Arma to do actual underground maps ... I too wished for a Metro like underground tunnels and systems.

  I made source SDK maps in hammer a few years ago, maps for half-life player fan based custom content, maps for gmod, a few others just messing around/learning with hammer.

 In that, underground is easy to do ...

Map making , as in actually creating a map for Arma2 ... is a huge undertaking , and  making underground areas is near impossible.  In order to do so, you have to "trick" the map program, into thinking you are working "above ground level", and after completion, "sink" the area precisely where you want it.  It doesn't give you any tools do this, you just got to micro-adjust position, by the coordinates numbers.  but you can only go so far "down" that way.

 I looked into it before , as I do not really like most Arma2 maps/islands ... or they tend not to fit my ideas needed at the time.