Underground Areas???
Posted by benevolentdevil on Aug 01, 2018; 10:14pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Underground-Areas-tp19855.html
This helps more mission makers, than it does just players ...
But I found how to do a nifty "trick" to add in "underground areas" , you normally wouldn't have avaliable.
It's entirely "faked" , but effective ...
Lets say you got a building, like the "bunker doors" which doesn't do anything ... or any "structure" that looks like it should go underground ... like a basement door, that you can't open ... ect ...
What you need is a Trigger placed on the door AREA , where it will "addaction" to players menu once inside the trigger radius.
Have it say " go inside " or "down" or something like that.
Choosing the option, you need a script to simply teleport the player to a marker or Way Point , call that marker or way point something Underground1. You need a second marker , where you placed the entrance trigger, named Back_out1.
Then you need interior buildings ... I would use something like MGB Killhouses , as most of those are concrete block looking.
Out in debug area ( somewhere flat ) or some unused part pf the map ... place and line up the buildings to be "continuous" , connected by hallways ... you want to give the illusion when inside, you are "underground."
This might require blocking off some windows or doors you don't want the "outside" shining through.
To go back, you need another trigger near your "exit" , which addaction to player menu , call it like "return" or something ... have it fire your teleport script to marker or way point called "Back_out1". You place the marker/way point called Underground1 here in this location.
So for instance, just as an example ... you put a "bunker" on top of Klen Mountain.
When you get near the door, the scroll menu gains the option to "go in", clicking it fires a telport that takes you inside the custom crafted and blocked off area.
Giving the "illusion" , you simply went under the ground , which actually teleported you a long ways away across the map, to an interior of an above ground area, you placed and made the area to your liking.
Going to it's "exit" , triggers another menu action, say " go back" ... which simply teleports you back across the map , at the outside of the entrance to the "bunker".
It's actually way easier to do all that, than I explained or made it sound. The hard parts I think, would be making the "underground" part look right, and block off any exterior means to look outside.
But is possible to do.