Login  Register

Re: DayZ - Land of the Dead

Posted by benevolentdevil on Jul 18, 2018; 12:34am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DayZ-Land-of-the-Dead-tp19707p19708.html

From the video , it looks more like the "older" undead mod zombies, they way they "walk" all herky-jerky ( which in my opinion is better than dayz infected behavior. )

 a few guys back before DayZ made mods like "undead mod" , Infection mod, Dynamic Zombie Mission ...
one guy, even could turn units into "zombies" by script ... no "mod/addon" needed.  ( In fact i think arma2 DZM is 100% just a mission, no mods at all. )

 When you said "runners" could run inside buildings , that too really seems like the older "zombies/infected" from undead mods and the like.
  The old mods ... heh, zombies/infected could glitch right through walls, buildings, ... only a few items like wire fences, tank traps, and cars could "block them" , so you might think your safe, only to get a runner go through the side of a house and claw you on your flank or behind.
 But they all ran inside too ... the ones that ran anyways.

Maybe it's the "old style" just re-skinned?  Those would take up less cpu/processor to run, compared to dayz infected.

 It sounds like a good mod to try.  
I do with arma2 had auto-translation in though.  

"PDAs" were common in "Russian based videogames" as means of storing information, and communication ... Stalker and Metro series PDAs were used as such.

I've lost the link to it though, it's somewhere backlogged in Origins discussion I think ... but I scanned through, didn't see it again.