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Re: Something a tad "different" , but mostly "STALKER"

Posted by benevolentdevil on Jul 17, 2018; 6:06am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Something-a-tad-different-but-mostly-STALKER-tp19410p19705.html

Started work, Neutral Camp ...

 Well ...
I discovered I couldn't use Spritz Island after-all ...  it would not spawn animals to hunt.
I don't know why, just wouldn't.  

 Switched to Chernarus to start building the idea.

I'm starting with SP , will add in MP and JIP after I get the map fleshed out.  The MP is for Co-OP/Lan ... playing with friends ... SP will have great advantage in the "building" ... of course, being alone no one to show off your great base build ... but it gives something to do.  
 
 Some things I noticed about Real Survival Pack ( I'm using it in lieu of DayZ "survival" , because can't seem to get any of that to work. ) ...
  You gotta get on the correct side of a wood pile ( timbers) to get he option to cut wood.  It takes two logs to make a fire ... in order to cook meat, you need empty tin cans to cook and store it in.
 I'm not too thrilled about how much meat animals give out, but I have not seen a way yet to adjust those amounts down. However, I doubt anyone would have enough empty cans to make use of all that meat anyways at one time that is.
Since I don't have any extended inventory back-packs , or know how to do those ... inventory management is going to be a must. Things take up room.  

 I placed some "starting items" in the neutral camp ... it's not much as far as supplies go , but you can gain every "need" right at the start ... gives you time to travel, explore , and seek more stuff.

It's a start anyways ... definitely a WIP