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Re: Arma 2 Battle Royale Single Player

Posted by benevolentdevil on Jul 13, 2018; 6:50pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Arma-2-Battle-Royale-Single-Player-tp17681p19639.html

 The hard part would be an ever decreasing circle ... as unlike other BR games, arma2 visual clue is limited.

 The rest wouldn't be that hard to be honest.  
There have been some battle royale missions made for vanillia arma2 , I doubt would be that hard to convert to SP with AI.

 I personally don't see the appeal of PUGB and Fortnight style of play myself.  

 To be honest, besides the "open world" aspect, almost all of DayZ Online multi-player is basically a battle royale with all the KOS players.  
  It just doesn't force players or funnel them into ever-shrinking zones, which is the only real big difference.

 But , you could do something with map markers and timed triggers, it'd show on the map , but not specifically while looking around the world.

 You could use radiation as the shrinking zone kill/damage ...  AI easy to spawn in via radio trigger , and a bit of extra scripting to seek out the human player.  I have such a script somewhere ... it'll spawn in AI of various skill level and arms, and they will seek out any players ...  it's all done via trigger and script.

 If you wanted to control what weapons and stuff spawn in ... I have a trigger based "random" spawn via map marker system ... one would just need to edit the script and add in what random weapons and items they want to see used.

 They were found on Armaholic site.