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Re: Finally figured it out about DayZ ...

Posted by benevolentdevil on Jul 05, 2018; 6:39pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Finally-figured-it-out-about-DayZ-tp19400p19432.html

As far as "factions go " ... DayZ RP came very close to that what you described ... BUT the fail point was more of ... too many "rules" on how you could conduct yourself as always, and players lacked the imagination to put in intrigue and politics into the "survival aspect" ...

 It was basically a Faction based PvP, with "initiating contact" ... clans vrs clans mostly.  It was all about who was your enemy, and making enemies ... the un-imaginative side, for players lack of imagination, creativity, and desire to do anything but cause trouble or fight others.  every DayZ "game" is too focused around combat , for intrigue to be useful ... ( and lack of other players using common sense , and logical reasoning. )

 Even in those, if you played a "spy" ... you might get enjoyment out of it , if things worked out right/correctly.
 But no one else would even remotely pay attention enough to further it' s interest, or keep it going/growing ... first fire-fight with another group, it'd be all about the "revenge" , and glorified "king of the hill" ... a pissing contest at best, always.
 
At least , unless set up right/correctly ... that is.