Re: Something a tad "different" , but mostly "STALKER"
Posted by benevolentdevil on Jul 05, 2018; 4:41pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Something-a-tad-different-but-mostly-STALKER-tp19410p19426.html
Real Survival Pack ...
on the player end , it's similar to some dayZ stuff ... how you access the menu fo rit is by the left and right "windows" keys ( if you have ran ACE before, it's very similar menue access in arma2. )
Most things will not show or "pop up" until you have certain things in your inventory, or are near the right thing ...
Like gathering wood for fire ... , now this is an example of how the system works. You must have an axe. You'll need to find one.
I don't know why, but the creator did not code chopping trees to get wood. You got to find a WOOD PILE located on the map. ( Spritz has many already placed) ... once you have an axe , and you get near a wood pile ... pressing the right windows key , pops up a menu to cut wood.
Once you pick up the wood , you can make a fireplace by the same menu/key press.
Water collection ... canteens will be rare to find. Most common finds will be bottled water. How you gain water is by finding water barrels to fill from. Again, I don't know why the original coder did not allow for wells and natural water sources to be used. But I will place water sources all over the map to use.
Once you have water ... the left windows key brings up your personal menu , it will show what you have and can eat or drink ...
Eats ... there's a bit of food sources. Hunting animals is best way ... a cow could potentially feed an army ... literally. Other animals ( even dogs/blind dogs) give less meat out, but can be cooked as well. You will need a knife ( like in dayz) to skin/gut animals.
In order to cook ... you need a fire. You also need empty tin cans to cook in and store your cooked food.
There's also some fruits, chocolate bars, already canned foods and MREs to find ... though already prepared things like that, will be very rare finds too.
I wish the creator had fleshed it out more ... but is what it is. For ancient arma2 vanilla content, it was a decent idea at the time.
I do have to see if the Icons for food/water work ... I've never noticed any changes in em when testing.
I also need to crack the mod open, look for the consumption scripts ... see how long it takes to get de-hydrated. I want the survival to be a "need" , but not as intrusive as DayZ food/water consumption as well. ( Which un-realistcally runs to fast in my opnion. )
Survival items/elements should enhance the game ... be an aid to RP on , a minor element to keep in mind and do, not a continuous search and pray you find so you don't die from it , and everything else take a back seat.
Thats the basics of what I know and can recall with-out looking at it really. A heads up on ho wthe survival system runs and how you access it.
(if you lack windows keys on your key-board , there's a way to re-map the keys ... I just don't know how to ATM , I never tried doing it as I have windows keys. )