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Re: Something a tad "different" , but mostly "STALKER"

Posted by benevolentdevil on Jul 05, 2018; 3:20pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Something-a-tad-different-but-mostly-STALKER-tp19410p19421.html

I know the system works on Real Survival Pack , but now you mention it ... not sure if the icons work or not. I've never ran anything long enough to see them change.
If it doesn't, I'll need to figure out how to make a working GUI for it.
 
 Any maps ( besides Lingor/Dingor)  that needs a bunch of extra-addons to use em, I tend to avoid.  
 
Spritz has some enter-able buildings, some not ... it's not actually got many buildings on it compared to other maps.  I might try adding some in via editor here and there ... and also, base building should help provide some minor bases, and out-post that can literally be anywhere.

 No Rad zones and anaomalies will have some basis of reasoning to be in areas.  You aren't going to wander 10 meters from camp and find them.  Things like radiation zones ... big ones will probably be already marked on the map.  It's assumed other Stalkers before, had discovered some things , and pre-marked locations commonly known to avoid or take care in.
  Also, there should be some VISUAL clues that make sense ... if going along exploring/hunting ... and you come across "dead bodies" strewn about ... , that MIGHT give an indication something invisible and deadly is up ahead or near those locations.