Re: We're all playing Ravage!
Posted by benevolentdevil on Dec 09, 2017; 4:25pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/We-re-all-playing-Ravage-tp18452p19023.html
What I mean by "drag and drop" ... ( I thought it'd be alot of work , no doubt ):
start making Modules, then put them in a "pack" series for download as Addons.
Then mission creators simply have to run the addon, and put modules in the editor to do what they'd spend hours doing by unit/vehicle/marker/trigger placements ... or coding building positions, ect ....
Or ... I just realized ... you can't really do that can you?
Theres not a way to slim line the process down to that simple. Not by Arma2 anyways.
frustrating, but it's ok.
work on new computer and Arma3 it is , lol.