Re: Why do you guys play single player?
Posted by benevolentdevil on Dec 09, 2017; 3:17am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Why-do-you-guys-play-single-player-tp5p19014.html
I'll re-address and update my "wants/needs" on why I play SP here...
First off ... I lack a nice gaming computer. I'm still playing on a laptop, where I have to set graphics just right to play with any "decent" FPS at all, and still at times I can drop FPS depending on the map/load ...
Secondly , my internet I have now , better than NONE , but I live in BFE/very rural area/state. Where I am at, you have OLD DSL , or satellite Internet options ... for high speed. if you guys do not know this, satellite internet ( Hues-net, Dish-network, Skycast , ect ...) the "delay" in input/out put make sit impossible to stream movies or play online games in real time, if at all. DSL of course, only so much "bandwith" can run through non-fiberoptic cables ...
Thats mainly "why" ... as I do tend to prefer the "unexpected" means of PvP possibilities. Not that I like getting needlessly Killed On Sight , with no reason except the other players simply want to be assholes and ruin your play ...
But still , Ai can never match what capable thinking players can do. Nor do AI make the same "mistakes" or are capable of them. The "engine" sometimes " pretends" it's AI can't see you ... but that dissolves very quickly when they do " know" and aimbot head shoot you through a building wall, for example.
Where as a Player ... can lose track of you, even if they spot you before hand. if he flanks "left" , you can flank "right, and never see each other again ... or just "bug out" tactically.
A player often will get confused as to where shots are coming from ( I know I do still, even when AI are mag dumping nearby, and my headphones do not distinguish direction of shots well. ), but Once you pop at AI ... again, aimbot ...
AI can only be scripted so much, and still results aren't ... all that.
In some ways, AI is simply Over-powered and too difficult at times, or on the opposite end of the spectrum and are way too easy other times.
With Ai there's no real "in between" , it's either super easy mode, or deluxe too hard/impossible mode.
Players, makes for more variety ... and experience in playing does matter sometimes there too.
BUT ....
All that said ...
I would enjoy MORE Co_Op play , than PvP play nowadays.
Not massively full servers of dayz "survival" ... I'd actually rather have more "DaiZy" SP " feel" , but that allows just a handful of of survivors to play with ya.
To me , SP is ok.
SP allows me to go at my own pace, do as I wish ... not meeting needs/expectations of other players.
Sometimes, I just do not want the hassle or head-ache of MP at all. I just want to chill, relax and play.
Other times , I get tired of being "alone" ... no one to share laughs with , help do things , watch your back ...ect ... , what you experience in SP , you are the only one to get a thrill or kick out of.
MP allows sharing of such adventures ... creation of stories, ect ... which is what I want more, than someone to shoot at or shoot at me.
( technically, if I REALLY desire PvP , Team Death Match , or Wasteland is honestly a "better" means of getting that PvP on, it' s what those mods/missions were designed for.)
On those topics though ... there is always the "option" to rent a server, and password it , only allowing your buddies "in" to play. But, thats also a monthly cost, and if a server host, doesn't have your files already ... a pain in the butt to set up. Keeps costing every month.
Some charge a price gouging "per player slot" or limit bandwith data-use ... so you are basically paying "extra" , for a older game ... just to have an "online option" to play with others in limited MP form ...
and I'm like ... this Arma2 is so old now, and even DayZ mods old ... they should be paying me to use their hosting service , lol. Especially if LAN play coul dbe a thing , and free to use in such limited fashion, ( on an as needed basis. If your group only plays Friday nights, WTF do you need all month of "online"?
The ONLY thing a server provides , is databse SQL " persistance" when that applies really. )
Most of what I "miss" from "online play" though is the simple "extras " you get to do online ... like epoch base building ...
It's something else to do , and work on ... work towards in between the usual find loot, cook food, get drinks and ammo/gear needs.
Scripted AI missions only keep you occupied so much. eventually even those are basically just like the other aspects in my eyes ... Once you get a working vehicle , a tent or two set up, loot some mil bases, go to a few towns ... the only "upkeep" you have is basically food/drink needs, and those are normally EASILY solved issues. Somewhat "medical needs" if Zeds glitch smack you , or bite through walls ...
maybe some vehicle repair after those times the engine just decides to do something off the wall while you are driving , or get shot by AI spawning nearby.
But mostly ... once you are "set up" , there's no incentive to do anything else really. you can aviod AI, you can definitely aviod "zombies" .
You don't even have other players stealing your stuff, robbing you blind, or nabbing your vehicles so you must go face danger to replenish it all, nor anyone destroying your camp/base ... so after about 5 hours of play , you've basically reached your "end game". Might as well, start over from scratch.
So having "more to do" is something I want at least, and base building usually occupies alot of time and effort to do at least. It's not hard, just gives ya something to do, between loots, mission runs, and gives self-imposed incentive to keep going ... make that addition. Stock up this stash, or that ... ect.
Placing tent and filling it up ... isn't really the same, nor is it as satisfying in my opinion.
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All that said though, I have came to desire/expect more out of Arma 2 as a whole, even beyond DayZ, or DaiZy , Sp or MP ...
I think ... folks lacked vision , or got "lost" in the DayZ and "life server mods" , to "influenced" by youtuber content , things that could be done even in Arma2 , were either left unfinished/abandoned ... or simply not done by community.
It's almost like ... players/devs "couldn't see the forrest, because the trees were in the way" type of thing.
I found THIS forum, years back and I knew NOTHING about scripting, mission making, anything ...
Now I know more ... but not nearly enough, or know enough to do much completely from scratch.
I also found it, because I was actively searching for DayZ SP, because I couldn't play online for a few years. ( I lived on a camp, that lacked internet at all. )
Now I'm back home, and my computer and Internet ISP SUX ... I'm still plugging away at Arma2, and DaiZY SP stuff posted here.
I am FRUSTRATINGLY plugging along, trying to "self teach" myself to do all things I want to do or have ( if possible) , on an older game, no longer really "supported" , with google only bringing up some content ( so much is lost due to no working links, web sites taken down , ect ... ), or reading/searching old forum post, that usually dead-ended instead of explaining how to do something you needed anyways. Or , something that worked script wise in "version-Old, got changed and no longer works in updated versions.")
Why?
Well ... I'd kind of like to push the envelope , and have things others can't or will not provide for the game I play anymore. I want something enjoyable for me at least, and if others like it too, even more so "better" ... but not necessary.
Like Kodabear said in the ravage Mod thread, he's not got the time or desire to do anything Arma2 anymore. He's moved on, advanced ... and can't or doesn't want to "backtrack" , can't blame him for that.
Why should he, or others? Things take time ... they do not get paid for it, and gotta make ends too.
It' s understandable ...
So, who does that leave ? ... myself. MAYBE a HANDFUL of others at best left around, still plugging away at A2. And then, out of that handful, we all have different needs/wants/desires ... and visions to fufill.
so, thats why on my end.
If nothing else, not only has DaiZy forums/mods/missions gave me a way to play outside default Arma2 OA , with some working "survival+extras" aspects ... missions and mods presented have given ideas, and sometimes learning tools on how to do things, once I crack them open and look to see how they were done by others.
I have played through almost every english posted DaiZy mod/Mission on here now.
I've skipped the non-working ones , or those not in english ... so far.
But, I've played most of them.
At least enough time in each, to see what I liked, and which parts I didn't ... still, always inspired just a bit more than before.