Re: Why do you guys play single player?
Posted by benevolentdevil on Dec 09, 2017; 1:49am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Why-do-you-guys-play-single-player-tp5p19013.html
From what little I experienced of Standalone ( mind you , that was when it was Alpha not Beta, not sure if it makes much difference.) ... I played at a friends house on his computer that makes me drool ... he had the game, but didn't like it either.
1- Number one thing was how aggravating the "system" was over-all.
My first time in, I found a decent non-broken Acog, and a rifle to go on it. Magazines I searched long for ... found some but they were "poor quality" and jammed the gun every other shot. Took me forever to figure out how to load the correct ammo in them too. ( there's a sever lack of hints or was.)
Th every first firefight I got into with another player ... broke my nice rifle, my acog , and ruined my clothing. He only shot me once.
secondary shooting ... iron sights always "off" , the guns would shoot up to the left or down to the right , many times your "hits" obscured by the weapon aim, so you don't really know how to "compensate" for it.
So aggravating to try to head shot a zombie , only to at point blank range, hit it in the shoulder ( useless hit in standalone. ).
2- Entirely too much "focus" by DEVs to install redundant/aggravting minor aspects, while leaving huge bugs and glitches not fixed.
half the crap you "find" simply did not work, or couldn't pick it up or put it down, something like that always happened. Or putting item in backpack, it dissipated ... but by golly, if you had canned food and no can opener, you were screwed!
Just like Arma2 dayZ mod ... somethings just did not make realistic sense ... like WTF do you "need matches" to light a fire? Was there never Google in the Zed Apocalypse, or boy scouts? No one could rub sticks together and make fire from friction?
Now you need a working can opener to eat canned food on top of it all? ( in Real life, all you need is asphalt, concrete, or course rock ... rub the can upside down vigorously until it opens. Or ... use the knife or hatchet blade to open the thing!!! but nooo ... had to have a can opener! Nothing else worked! )
More aggravation in the medical system department ... they made it way to complex. You need a doctor degree just to know exactly how to stop bleeding. If you didn't use the right "wipes" , you always got infection.
Water was full of plague no matter what. Not that you ever found antibiotics ...
3- Zeds ... just as glitchy , just "looked better" ...as old Arma2 "infected/Zombies" like from the days of
Zombie Sandbox mission before OA/CO came out, and DayZ was a thing or developed. Great looks, bad glitchy stuff. Zeds hitting you from miles away , desync all across the board ...
and 4- Dissapointingly, you can't really play standalone how you want.
Can't set it up how you want ... you are "stuck" with developer content only, no way to mod it , and stuck on what servers they provide for the game.
I HATE buying games, I can't play how I want to ... or have no options beyond what devs think is fun.
Maybe Standalone allows you to rent your own Standalone server now?? ( back then I don't think it was an option. ), but they made it "illegal" to user-end mod it further ... so chances of a Standalone Epoch, or even a SP standalone, or even a simple LAN closed group Standalone is possible... legally.
5 - Even though it's fleshed out more, ... omg, Chenarus ... more Cherno.
Me personally, ... I have never liked Chernarus map. It's really gotten old.
Why not NAPF? Or something "better" than Chernarus at least? Even a custom made new island/map would have been "better" in my opinion.
6- despite my buddy having a water-cooled "super computer" that any military would be envious of ...
Desync and lag, and FPS was still bad. I think maybe internet connection had alot to do with it , but still ... it wasn't very good at times, especially when very foggy/smoke/dust blowing alot and high traffic areas going on.
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Then there's the whole issue of ... the "novelty of zombies" has worn off ... standalone is more Zombie-survival while putting up with a system/engine designed to screw you over , than it is a PvP KOS fest that arma2 mod dayz became.
Players do tend to "RP" more in Standalone , or at least try to talk a bit before flinging ammo.
But, like I said before ... the whole "zombie apocalypse" has gotten old. Everyone is "jaded" to it nowadays. It' s been done, and done over and over to death.
So buying a game, specifically centered around zombie survival ... with no other options, not what I desire at all anymore.
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personally, I think Arma3 is the way to go.
Halek's ravage mod alone, makes it EASY to set up your own custom, and easily configured "survival mod/mission" ... you can have zombies , or not. Demons even ... I'm sure modules will come out, allowing for more "options" once community made "monsters" are done and released.
ALSO ... super easy to Single Player it.
Not that the DayZ mods available for Arma3 are "bad" in any way ... quite the opposite.
Check out the English Armstalkers on youtube ... also very interesting. It's a actual Multiplayer Stalker , with factions, with PvP/PvE Co-OP and RP ... it's almost like, the Stalker game in real time, with a living/thriving environment included.
I watched a youtube series done by a guy named Rekkless , on "Day of the Dead" series ... where they used Zeus ( a mission sandbox control center like thing) to make a very intense , dark and scary muti-player Co-Op experience, that was zombie/demon infested "survival" ... but not specifically DayZ either.
Zeus seems to allow users, to be kind of like a "game master" , setting up stuff on the fly as needed. Possessing NPCs to give missions, details, hints ...ect ... that alone increases the potential of what can be accomplished as far as playing goes.
that means ... possibilities are almost endless ... all one "needs" is for community made content or dev updates/support is needed.
Sorry for the long winded post. ;)