Re: We're all playing Ravage!
Posted by benevolentdevil on Dec 08, 2017; 10:56pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/We-re-all-playing-Ravage-tp18452p19005.html
I understand.
I seen that video, which spurred my interest if it was backwards compatible, or somewhat compatible.
Not all of us have Arma3 capable machines still yet, lol. ;)
( But, when I do ... Arma3 is on my tippy top list of games to get. Because of ravage ( what I've seen on Youtube , and ArmStalker mod too. I'm sure there is more. )
Ok, let me ask this ... if you can spare just enough time to answer it:
Because Arma 2 uses "modules" , is it possible to create "drag and drop" modules in arma 2, to somewhat "customize" A survival experience? Similar to A3 ravage modules... I kind of figured the extent of coding and customization Ravage had, would not technically be "possible" in Arma2.
If so ... I'll look up how to make the editor modules to do so on my own. ( If it's not beyond my understanding, I barely have learned bare-bones Arma2 scripts and only a few functions by looking at other de-pbo'd missions. )
I have "ideas" just not a solid way to express the desires I have at the moment I think.
I appreciate the work everyone did do here. A few of us are still kicking around A2 ideas and wants/desires still, my only wish ... is to somehow get what's here already " updated" to latest DayZ update at least ( for when that applies.).
But, it's all allowed for countless hours of discovery and fun ( especially when I wasn't able to get online, or wanted to bother with other people or ... rent a server myself. )
I just think, there is still a lot of potential with Arma2 , we only really seen the "tip of the iceberg" by what dayZ mods presented. ( Personally, I like survival aspects with regular forces ideas, and the "zombie craze" has kind of ran it's course, or has gotten old/dull, where players are now "jaded" to it. )
I still think , given enough know how, and creativity applied, ... more things could be presented to Arma2 , and I believe if it's A2 made, it's forward compatible to "port" to A3?
The thing with DayZ was ... it dominated, and most wished to play, rather than invent more things, or ... lacked vision on what else could be made and played. What got "developed" was simply mods and scripts, to further mod and enhance dayZ ... given birth to Epoch, Overpoch, Origins, ect ...
So while I am "stuck" in A2 land ... I figured I'd at least try to ... see what I can do, and push the envelope so to say. Even if it's never "popular" , never played by anyone but myself.