Re: We're all playing Ravage!
Posted by kodabar on Dec 08, 2017; 8:18pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/We-re-all-playing-Ravage-tp18452p19003.html
Well yeah, you sort of could, but we already have. And it's all this. You'll notice in these forums that one of the authors of some of the most advanced missions was Haleks, the same chap who's writing Ravage. Ravage is a development of what he was doing here. So if you play something like DaiZy Factions, then that's basically Ravage in ArmA 2.
One of the great benefits of Ravage is that it's a framework. It's not designed to be a set of missions, it's designed to make it easy for anyone to create their own. I recently made a video showing how to quickly and easily create your own Ravage mission without writing a single line of code or even pasting in a script. You just drag a few modules onto a map and you're ready to go. That kind of thing would be practically impossible to recreate in ArmA 2.
Asking if a few pointers could be given isn't as simple as it seems either. I get asked this kind of thing all the time. Today someone emailed me asking if I could just make a video showing how to handle custom loot lists in Ravage. Well, yeah, I could, but they're significantly underestimating the time and effort involved. All that would take me the best part of a week. And I'd earn nothing from doing it, whilst not doing the work I actually get paid for.
I'm afraid that what you're asking is along the same lines. We've all been away from ArmA 2 for long enough, that we probably can't remember the differences in coding. I can appreciate what you want to do and that you'd like a little help to get you moving in the right direction. But I simply don't have the time or the knowledge to help and I suspect that no one else does either.
I'm helping several people make Ravage and ArmA 3 missions at the moment. In the course of typing this (surprisingly lengthy) post, I've had four separate people pop up on Steam to ask me questions about that stuff. I'm just not sure when I'd ever have to time to go off and quiz several people about trying to translate Ravage functions into ArmA 2. Sorry. But honestly, the missions on here are as close as you're ever going to come in the first place. Something like Factions is about 50% of what Ravage is now.